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Japanese Lantern

Based on an original lantern in Kyoto, this lantern was virtualized using state-of-the-art techniques. Great care was taken not only to preserve its wonderful simplicity, but also to keep a certain thing that is hidden and subtle. Thus, this harmonious lantern with its variety will be a special attention in any environment.
Stylish and simple design with an expression of calm and an inner power.
  • Client
  • Game and Entertainment Studios
  • Areas
  • AAA Level and environment design
  • Services
  • Design, Art Direction
  • Creative Director & CCO
  • Danny Wensky
  • About Project
  • Delighted by the beauty of this lantern and the harmonious mood that emanated from it came the idea of ​​preserving it for eternity and sharing it with others. Based on this, we prepared a rough roadmap for the realization of the project. After many stages of development, refinement, and constant reconciliation with recordings of the original, we decided to test the model with multiple materials. This was a very special moment in the project cycle. Because with these materials, we were able to harmoniously match the lantern to any virtual environment. By using small flames or a stylish glow within the lantern body and darkening the environment, this lantern could bring some of its magic to life.
  • Project Brief
  • - Photorealistic and AAA quality
    - There are different versions to support the systems like PC, Console and Mobile.
    - Has a very well-balanced 5-level LOD (Level of Detail)
    - Additional one model for each version without LODs (just in case..)
    - There are 5 different materials offered each by the respective texture sets for terracotta, moss, gold, jade and marble white (all 4k and, 2k maps or more textures sets are available on request)
    - Contains custom collisions
    - Is performance optimized for the purpose in Unity (Unreal is not tested, but should also work)
A real beauty is not what you can see, it‘s what you feel.

Rie Wensky / Creative Director

When you encounter a real beauty you don‘t think about it but you just feel an inner movement and you‘re speechless.

We're small but impressive. Hand crafted 3D models with perfect designs.
What does AAA quality mean?
Each of our objects meets highest quality standards. This starts with modeling of object up to high-resolution 4K textures. Perfect for a top quality games. The asset can be used in both Unity and in Unreal.
Why are there so many different versions?
We decided to create different versions of this Japanese lantern. This makes it universally applicable. No matter if it is used in desktop, console or mobile games. The corresponding mesh was optimally prepared for each of these applications.
Why did you choose 5 stages of Level of Designs?
There are 5 LODs for each version of this Japanese lantern. The reason for this is improved performance of game in well-balanced use of these LODs.
I get 5 different materials. But I need a specific look.
We offer 5 different materials for this lantern. However, if you need another specific material, do not hesitate to ask.
What is meant by performance optimized?
If you use a well-balanced LOD of respective version of this lantern, number of polygons decreases further distance of player (or its camera) to lantern is and vice versa. And if you need fewer polygons to render, less computing power is needed. All this happens so seamlessly in our model that the visual difference is not recognizable.
How to see this game asset
This demonstration uses one material and different LODs. It shows the Japanese Lantern in a game environment with post processing camera effects. That’s how it might look like later on.
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Different Versions
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Level of Details each
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Different Materials each
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Working hours
This is an excellent company! I personally enjoyed the energy and the professional support the whole team gave to us into creating our game assets.
Arndt Lutzmann
Previous Project Sphere #3
Next Project Guardian #1
Niederhasli based highly creative studio
Kiwira Entertainment
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About Us

We are not just an average entertainment studio. We use Future-oriented technology to create 2D, 2.5D, 3D games & game assets such as product visualizations.

Latest Blog Post (only examples at the moment)
  • Design is not just what looks... 20 April 2017 | by Herman Miller
  • A lot of care, effort & passion... 20 April 2017 | by Herman Miller
  • I love making the stuff, that's... 20 April 2017 | by Herman Miller
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